Sorry, but it's not appropriate thread for that kind of questions. The CPU on those devices is too weak to do everything by itself. It's the #1 reason why you don't see a proper Symbian PSX emulator. The reason why is because the PSX emulator does not use the GPU.įor some reason, no one ever made a GLES2 plugin to take advantage of the GPU.
PSP CUBE TEST PROGRAM UPGRADE
īut upgrade apliccation code wille be good. I am sure because in ps1 emulator with 1150mhz or 600mhz the games run slow or very fast. The Nokia N8 gets about 2-4x these frame rates (without frameskip) in every game.Īnd you should be able to get 60 FPS on the Cube test with interpreter (rather than JIT). This is really sad FPS :( I don't think these games will ever be playable sorry. Ultra Puzzle Bobble Pocket - menu start, game not God Of War - Chains of Olympus ~3fps (only menu starts)
PSP CUBE TEST PROGRAM FULL
Nokia N8 gets better FPS in most games, let alone the 808 (which is getting full speed on hundreds of games). If you are able to overclock the GPU, that would be beneficial. Unfortunately the GPU on the N900 and N9 really sucks :( SGX 530. Frame skipping will give you nice VPS but the game will still be quite choppy unless you get 20-30 FPS at least. The CPU needs to be able to keep up of course but the GPU is the main issue to get higher FPS.
![psp cube test program psp cube test program](https://images-na.ssl-images-amazon.com/images/I/51%2B%2BoMn-7BL._SX394_BO1,204,203,200_.jpg)
It's based on the Qt UI I made for PPSSPP.īy the way guys, GPU is most important for PPSSPP. Someone just requested it in an email, so I fixed it up again and made a new version. I added support about 5 months ago when I added Symbian support. I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:482: I: Selected: 5 : /home/user/MyDocs/instalki/cube.elf I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/NativeApp.cpp:195: I: Logman: 0x1b7f18 I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/file/zip_read.cpp:215: I: Registered VFS for prefix : /home/user/ MemoryMap_Setup: Failed finding a memory base. I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:482: I: Selected: 5 : //home/user/MyDocs/instalki/cube.elf I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:477: I: //home/user/MyDocs/instalki I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:477: I: //home/user/MyDocs I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:477: I: //home/user I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:477: I: //home I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/MenuScreens.cpp:477: I: //floppy I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/ui/screen.cpp:35: I: Screen switch! Top of the stack switches. I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/gfx/texture.cpp:233: I: Gen-binding texture I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/gfx/texture.cpp:202: I: ZIM loaded: 1 levels I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/file/zip_read.cpp:232: I: Prefix match: (ui_atlas.zim) -> ui_atlas.zim I: /home/aapo/ppsspp/upstream_merged/ppsspp/android/jni/NativeApp.cpp:195: I: Logman: 0x1b7ed0 I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/file/zip_read.cpp:215: I: Registered VFS for prefix : /root/ I: /home/aapo/ppsspp/upstream_merged/ppsspp/native/file/zip_read.cpp:215: I: Registered VFS for prefix : assets/ dpkg-maintscript-helper rm_conffile /etc/emacs/site-start.d/50cmake.el 2.8.9~rc3-1~ cmake - rm_conffile /etc/emacs/site-start.d/50cmake.el 2.8.9~rc3-1~ cmake - rm_conffile /etc/emacs/site-start.d/50cmake.el 2.8.9~rc3-1~ cmake - dpkg build-package libxmlrpc-core-c3-dev | libxmlrpc-c3-dev +#HOME="`pwd`/Build" dh_auto_test - ARGS="-E CTestTestUpload" HOME="`pwd`/Build" dh_auto_test - ARGS="-E CTestTestUpload" $(call $(flag_action),CTEST_USE_XMLRPC,ON) *maybe some trivial packages (from nokia, extras, extras-devel)
![psp cube test program psp cube test program](https://i.ytimg.com/vi/IjVXQ012zZA/maxresdefault.jpg)
If you want build ppsspp yourself, you need scratchbox with: I have cooperated with ppsspp-authors (upstream) and maemo modifications are now merged in. Ppsspp can't be pushed to the extras-devel because it needs new cmake (2.8.8) and new gcc (4.7), which are not available on autobuilder. You need libstdc++6 (>= 4.7.2-0+cssu0) installed on device to use ppsspp. Discussion started here (but I wanted my own announcement-thread):